Introduction to videogames



Name: Telltale's The Walking Dead
Genre: horror 
Year released: Season One April 2012
Developer: Telltale and Skybound
Publisher: Telltale games
Platform:

Price when first sold/RRP: I can find it for the price of $24.99 on the internet, but I am certain it was sold for a lot more than that.
Units sold/total revenue: According to a recent interview with the Wall Street Journal, Telltale's Dan Connors says that the game has sold more than 8.5 million episodes – more than $40 million in sales.
Average review score (google '[name of game] metacritic'): 89% Metascore and an 8.8 user score
Age rating: 18+
Google [name of game] how long to beat and click on the first 'howlongtobeat.com' link. Note down how long the game takes to complete on average: around 12 hours 37 minutes for the average player
Development facts (how was the game made? How long did it take to make? What issues did the team face?) Can't find anything online for season 1, but I remember all the drama with season 4. Telltale went bankrupt, so Skybound had to complete episodes three and four.

Name: The Sims 
Genre: lifestyle
Year released: February 4th 2000
Developer: Maxis
Publisher: Electronic Arts:
Platform (eg Xbox 360):  
Price when first sold/RRP: £17.99
Units sold/total revenue: 200 million units sold
Average review score (google '[name of game] metacritic')
Age rating: 12+
Google [name of game] how long to beat and click on the first 'howlongtobeat.com' link. Note down how long the game takes to complete on average: 18 hours 50 mins average play time. Sims isn't a game to be completed though, you can just play whenever you like, there isn't really a goal.
Development facts (how was the game made? How long did it take to make? What issues did the team face?)  Game designer Will Wright was inspired to create a "virtual doll house" after losing his home during the Oakland firestorm of 1991 and subsequently rebuilding his life.[2][3] Replacing his home and his other possessions made him think about adapting that life experience into a game. When Wright initially took his ideas to the Maxis board of directors, they were skeptical and gave little support or financing for the game. The directors at Electronic Arts, which bought Maxis in 1997, were more receptive—SimCity had been a great success for them, and they foresaw the possibility of building a strong Sim franchise.[2]

Wright has stated that The Sims was actually meant as a satire of U.S. consumer culture.[4] Wright took ideas from the 1977 architecture and urban design book A Pattern Language, American psychologist Abraham Maslow's 1943 paper A Theory of Human Motivation and his hierarchy of needs, and Charles Hampden-Turner's Maps of the Mind to develop a model for the game's artificial intelligence.[2]

Assassins Creed




Genre: action adventure 
Year released: November 13th 2007
Developer: Bluebyte, Ubisoft, Griptonite Games and Gameloft
Publisher: Ubisoft
Platform (eg Xbox 360):  Playstation, XBOX, PC, IOS
Price when first sold/RRP: £60
Units sold/total revenue: $890 million
Average review score (google '[name of game] metacritic') 83%
Age rating: 18+
Google [name of game] how long to beat and click on the first 'howlongtobeat.com' link. Note down how long the game takes to complete on average: 15 hours 8 mins

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